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The Elder Scrolls V: Skyrim > General Discussions > Topic Details. Not enough memory:( I've been using PlayOnMac recently to run the Windows version of Steam on my computer so I can install Skyrim. However, after getting a black screen on the first attempt at starting the game itself (I reached the menu screen and pressed play after a.
A look at the Creation Club website clarifies things, at least to some degree. Mods and mod creators go through an approvals process to get onto the marketplace, and that curated content is available to players to purchase with real money. Here's the pertinent passage from the website:
'Creation Club is available via in-game digital marketplaces in both Fallout 4 and Skyrim Special Edition and purchased with Credits. Credits are available for purchase on PSN, Xbox Live, and Steam. Your Credits are transferable and can be used in both games on the same platform.'
So yes, we are dealing with a real money storefront here, something the announcement video didn't make entirely clear. But here's the answer to the question: 'Is Creation Club paid mods?' which is at least an admirably straightforward question:
'No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.'
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So there's Bethesda's answer: in short, 'no.' The truth would seem to be somewhere in the middle. Creation Club is a storefront where you pay money for game modifications, which you could just go ahead and shorten to 'mods.' However, Bethesda appears to be arriving at that 'no' by defining mods as something broader, more open and, importantly, wholly separate from what's going on here. Creation Club content is different than that system: it's all thoroughly vetted and entirely new, created in partnership with Bethesda itself. The program seems to want to sit somewhere between the Wild West of open mods and the rigidity of formal DLC, and so I both understand why the company is giving us that 'no,' and also understand why it would be pretty easy to call this thing paid mods if you were so inclined. It seems like a cautious move, which is probably wise considering the company's history here.
Valve and Bethesda released paid mods for Skyrim on Steam way back in 2015, and it did not go very well. The community revolted almost immediately, and a combination of negative feedback and implementation problems forced the companies to shelve the plan for a later date. If I had to guess, I'd say we're taking that next step now. Mod availability on Xbox One and PlayStation 4 already felt like a dry run for paid mods, both through the increased level of vetting and the in-game navigation system.
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I have no philosophical objection to paid mods: people work hard on mods, and they should be able to have avenues towards monetizing that work that go beyond a tip jar. I hope that whatever balance is struck Bethesda can make it work for the creators and consumers alike. We'll find out 'Summer 2017,' which technically starts in nine days.